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The New Frontier

Written by Angel Josephine

Type: Outfit quest
Level required: 0
Location: Farmine
Premium: Yes
Reward: The warmaster outfit, a Piggy bank, 2 Gold ingots and a backpack containing a Mastermind potion, a Bullseye potion and a Berserk potion, some Tomes of Knowledge.
Duration: Long (> 2 hours)
Notes: You will need level 80 for the 9th mission. It might also be a good idea to have made the Thieves guild quest




Creatures

Orc
Orc
70 HP
25 Exp
Orc Spearman
Orc Spearman
105 HP
38 Exp
Orc Warrior
Orc Warrior
125 HP
50 Exp
Gnarlhound
Gnarlhound
198 HP
60 Exp
Lizard High Guard
Lizard High Guard
1800 HP
1450 Exp
Lizard Legionnaire
Lizard Legionnaire
1400 HP
1100 Exp
Lizard Dragon Priest
Lizard Dragon Priest
1450 HP
1320 Exp
Draken Warmaster
Draken Warmaster
4150 HP
2400 Exp
Lizard Zaogun
Lizard Zaogun
2955 HP
1700 Exp
         

Quest guide

Warmaster outfit




Mission 1 - the new land


To get to Farmine you should go to the steamboat in Kazordoon or in Cormaya, you can travel to Farmine from there for 200 gold. Once you are in Farmine go north and find the Dwarf Guard npc named Ongulf. Ask him about his project.

Chatlog
You: Hi
Ongulf: Hello, Player. You've come at a good time for our project.
You: Project
Ongulf: Well, it's a long story but you really should listen to understand what is going on here. You can also hear a short version of the story, but then don't blame me if you mess something up due to your undwarfish impatience. ...
Ongulf: So what would you like to hear, the long story or the short version?
You: Short
18:22 Ongulf: Well, we have found this place here full of promising resources and plan to create a new mining outpost. Of course this takes a lot of effort and organisation. ...
18:22 Ongulf: For some of the tasks at hand we need help, even from outsiders like you. So if you are interested in some missions, let me know.
You: Mission
Ongulf: Listen, I can handle the organisation down here and my boys will handle the construction of the base fine enough. Actually, all you do down here is to stand in the workers' way. ...
Ongulf: But there might be something for you to do outside the base. We need to learn more about the land up there. Take the lift and do some exploring. Find a passage leading out of the mountains. ...
Ongulf: Do not explore any further though. You never know whom you might be messing with.

After talking with him you should go to the east and through a door with a blinking handle, then use the machine to get teleported to a mountain.

Machine to go up the mountain


On the mountain you should go to the east, then down a stair, rope up on the ropespot and then down another stair and after that just keep going east till you reach another stair leading down. When you get the orange message, you should head back to the npc.

New land discovered


Talk to Ongulf like this:
Chatlog
You: Hi
Ongulf: Hello, Player. You've come at a good time for our project.
You: Mission
Ongulf: Excellent. Although we have no idea what awaits us in this foreign land, it is always good to know something more about our surroundings.


Mission 2 - From Kazordoon with love


After completing the first mission ask Ongulf for a new mission.

Chatlog
You: Hi
Ongulf: Hello, Player. You've come at a good time for our project.
You: Mission
Ongulf: Things are running fine so far. Actually so fine that we are short of supplies and men. I'd send a letter home but I guess sending you to get some assistance gives the whole affair a bit more urgency. ...
Ongulf: So please travel back to Kazordoon. In the western mines outside of The Big Old One, you'll find Melfar of the imperial mining guild. Ask him to send some more miners and wood. When you return, I might have some more interesting missions for you.

Now you need to go to Kazordoon. You need to go up to the surface and walk towards the old Horned Fox spawn, the npc you are looking for is in the middle of the mountain and that spawn.

melfar


Talk with Melfar like this:

Chatlog
You: Hi
Melfar: Just great, another disturbance. Just what I need.
You: Mission
Melfar: Ha! Men and wood you say? Well, I might be able to relocate some of our miners to the base. Acquiring wood is an entirely different matter though. ...
Melfar: I can't spare any men for woodcutting right now but I have an unusual idea that might help. ...
Melfar: As you might know, this area is troubled by giant beavers. Once a year, the miners decide to have some fun, so they lure the beavers and jump on them to have some sort of rodeo. ...
Melfar: However, I happen to have some beaver bait left from the last year's competition. ...
Melfar: If you place it on trees on some strategic locations, we could let the beavers do the work and later on, I'll send men to get the fallen trees. ...
Melfar: Does this sound like something you can handle?
You: Yes
Melfar: So take this beaver bait. It will work best on dwarf trees. I'll mark the three trees on your map. Here .. here .. and here! So now mark those trees with the beaver bait. ...
Melfar: If you're unlucky enough to meet one of the giant beavers, try to stay calm. Don't do any hectic moves, don't yell, don't draw any weapon, and if you should carry anything wooden on you, throw it away as far as you can.

You will be given a flask with beaver's bait and now you need to mark 3 trees with it. Melfar has marked them on your map for you. But be careful, on the tree to the south a thieving squirrel will steal your bait so you will need to kill it to get it back.

Marking Trees


NOTE: The squirrel is free for everyone to kill and people might steal your bait!

Once you have marked all the trees, report back to Melfar.

Chatlog
You: Hi
Melfar: Just great, another disturbance. Just what I need.
You: Mission
Melfar: Yes, I can hear them even from here. It has to be a legion of beavers! I'll send the men to get the wood as soon as their gnawing frenzy has settled! You can report to Ongulf that men and wood will be on their way!

Return to Ongulf and report about your mission:

Chatlog
You: Hi
Ongulf: Hello, Player. You've come at a good time for our project.
You: Mission
Ongulf: That's good news for sure. It will give our operation a new impulse. However, only if there is not some unexpected trouble ahead. Well, we'll talk about that when we discuss your next mission.


Mission 3 - Strangers in the night


Talk to Ongulf to get your mission:

Chatlog
You: Hi
Ongulf: Hello, Player. You've come at a good time for our project.
You: Mission
Ongulf: Our guards reported some nightly visitors. They chased them through the mountains but lost them when the fugitives climbed up some vines. ...
Ongulf: It could easily be some trap and I'm somewhat reluctant to send you there, but we can't allow some invisible aggressor to spy on us and maybe to prepare an attack. ...
Ongulf: Find these vines in this mountain, climb up there and find out who is spying on us! If they mean harm, get rid of them if possible. ...
Ongulf: If they are too powerful, just retreat and we will have to re-evaluate the situation. If they are harmless, all the better.

Now you'll need to find Lazaran, he lives in the mountains and speaks very bad English. To find him simply walk to the room with the 3 doors with blinking handles and use the handle to teleport you up.

Machine to go up the mountain


Walk east on the mountain, go down a stair, up on a ropespot and down another stair. After this go north, there should be a few vines you can climb on there.

Go up


Climb up and go north again. Go up the stair and keep going north till you find a small room.

lazaran


Talk to Lazaran like this:

Chatlog
You: Hi
Lazaran: Me greet.
You: Mission
Lazaran: Me people wanting peace. No war with others. No war with little men. We few. We weak. Need help. We not wanting make war. No hurt.

Go back to Ongulf and report about your mission.

Chatlog
You: Hi
Ongulf: Hello.
You: Mission
Ongulf: Primitive humans you say? These are most startling news, that's for sure. Well, I guess I'll send some victuals we can spare as a sign of our good will. ...
Ongulf: However, our miners encountered another problem in the meantime. I'm afraid this will be your next mission.



Mission 4 - The Mine is Mine


Talk to Ongulf to start your mission.
Chatlog
You: Hi
Ongulf: Hello.
You: Mission
Ongulf: It seems things went from bad to worse! First we had some problems with the mine shafts we were building, and now that we found some precious veins in one of the new mines, and it happens to be the holiday resort of some hostile stone creatures! ...
Ongulf: Nothing we dwarfs couldn't handle alone, but I rather thought this could be something interesting for an adventurer like you. ...
Ongulf: So I reserved you the privilege to slay the leader! Use the mining lift to reach mine A07. The more stone creatures you kill, the better. Your mission, however, is to slay their leader, most likely some special stone beast.

Go to the east but this time go into the left room (with the 3 doors with blinking handles) and use the switch to be teleported to the next room.
In the north there is a Stone Golem boss called Shard Of Corruption. Kill him and report back to Ongulf.

golem


Chatlog
You: Hi
Ongulf: Hello.
You: Mission
Ongulf: Shortly after you killed that creature, the others crumbled to dust and stone. I hope this incident does not foreshadow similar problems in our mines. However, for now I have other things to take care of and you have other missions to accomplish.


Mission 5 - Getting things busy


This is the longest and most annoying part of the quest. You need to visit 6 different NPCs and negotiate with them about supporting Farmine, after you told them about Farmine you can chose to either flatter, impress, plea, reason, threaten or bluff them into sending warriors for Ongulf. The words you need to say vary from player to player and if you say the wrong word you will need to visit Black Bert in Thais to buy an item to keep the negotiations going.

Talk to Ongulf to start your mission:

Chatlog
You: Hi
Ongulf: Hello.
You: Mission
Ongulf: Things are getting more and more complicated. You need to convince our friends that some intervention on their part is needed. ...
Ongulf: We've come a long way with our own resources, but now our resources are short and we need the others to step in. I want you to negotiate some more support from our partners. ...
Ongulf: You'll need all your diplomacy and influence. If you blow the negotiations, look for a guy called Black Bert in Thais. ...
Ongulf: He has access to all kind of odd items, and he might have just the right bribe to convince someone to continue negotiations. ...
Ongulf: It will not be as easy as it might sound. So watch your words and your manners and keep in mind whom you are talking to. ...
Ongulf: Different strategies might be necessary for different people. You may try to FLATTER, THREATEN, IMPRESS, BLUFF, PLEA or to REASON with them. You probably need some luck as well. ...
Ongulf: And now listen: We need more workers for the mines. The technomancers told us that a guy named Telas, who lives in Edron, copied the worker golem technology from Yalahar. Convince him to send us some of these golems. ...
Ongulf: Further, we have more ore and end products than we can use right now. So we need someone to buy all the surplus. Convince Leeland Slim in Venore that the local traders step in as resellers. ...
Ongulf: Another issue at hand is our lack of drilling worms. That should not be a big problem though. Just talk to the worm tamer in Kazordoon. If he does not get mad about you, there should be no problem to get his support. ...
Ongulf: Also, now that our monetary resources are used up and not much cash is coming in, we need additional help to finance this venture. Thais has promised money in advance, but we haven't seen any of this support, yet. ...
Ongulf: Convince the Thaian king to send us the promised money right now. ...
Ongulf: Another problem we need to solve is the exploration of our surroundings. We need to know friends and enemies, and find out about the plants and beasts in the vicinity and learn what is edible and what is dangerous. ...
Ongulf: This is all stuff the Explorer Society is interested in. It should be easy to convince their representative in Port Hope. ...
Ongulf: At last, with the growing numbers of adventurers here, not only the security of the base is growing but also the demand for certain supplies. I'd like the Edron academy to open up a shop in the base. We need to keep you adventurers happy, don't we? ...
Ongulf: Well, I hope you understand the importance of this mission and got what it takes to fulfil it. So hurry up and get us the needed support.

This is the cheapest way to do this mission:

First, visit the Rotworm Tamer, Humgolf, in Kazordoon, you can find him here:

tamer


Talk to him about Farmine and later tell one of the words of the list above.

Chatlog
You: Hi
Humgolf: Fox Mc Cloud, good day .. or night, whatever.
You: Farmine
Humgolf: Bah, Farmine here, Farmine there. Is there nothing else than Farmine to talk about these days? Hrmpf, whatever. So what do you want?
You: Threaten
Humgolf: Hah! Now you talk like a dwarf! That's the spirit! Of course you can have some of my worms. I'll send a bunch to Farmine as soon as possible.

If you fail (say the wrong word), you'll need to buy a Baby Rotworm for him at Black Bert to keep the negotiations going. After you bought it repeat the previous step.

Second, Visit Wyrdin in Edron magic academy, you can find him here:

wyrdin


Again talk to him about Farmine and choose one of the words.

Chatlog
You: Hi
Wyrdin: Hello, what brings you here?
You: Farmine
Wyrdin: I've heard some odd rumours about this new dwarven outpost. But tell me, what has the Edron academy to do with Farmine?
You: Bluff
Wyrdin: It's an insult that you've talked to these imposters in Carlin at all. I don't see any reason to continue talking to someone as ignorant as you!

If you get the message of the chatlog above your conversation failed. If you fail, you'll need to buy an Almanac Of Magic for him at Black Bert to keep the negotiations going. After you bought it retry talking to him until he sends some trader.

Chatlog
You: Hi
Wyrdin: Hello, what brings you here?
You: Farmine
Wyrdin: I'm not sure if I'm in the mood to talk about that matter again. Or do you have anything that might change my mind?
You: Yes
Wyrdin: By Uman! That's one of the rare almanacs of Origus! I had no idea that you are a scholar yourself! And a generous one on top of it! ...
Wyrdin: This book must be worth some thousand crystal coins on the free market. Look at the signature here, it's Origus' very own! ...
Wyrdin: Of course we should talk again about your request. What do you say makes Farmine important?
You: Plea
Wyrdin: Okay, sending some trader there won't hurt. I hope it will be worth the effort, though.

Third, while you are still in Edron, visit Telas. You can find him here:

Telas


If you fail, you'll need to buy a Universal Tool for him at Black Bert to keep the negotiations going.

Fourth, visit Leeland in Venore, he's above the shop where you can buy backpacks, here:

leeland


If you fail, you'll need to buy a Soul Contract for him at Black Bert to keep the negotiations going.

Fifth, go to Port hope and talk to Angus at the Explorer Society. You can find him here:

angus


If you fail, you'll need to buy a Map To The Unknown for him at Black Bert to keep the negotiations going.

And last, go to king Tibianus in Thais.

King Tibianus


Chatlog
You: Hi
King Tibianus: I greet thee, my loyal subject Fox Mc Cloud.
You: Farmine
King Tibianus: Ah, I vaguely remember that our little allies were eager to build some base. So speak up, what do you want?
You: Flatter
King Tibianus: Indeed, indeed. Without the help of Thais, our allies stand no chance! Well, I'll send some money to support their cause.

If you fail, you'll need to buy a Flask Of Crown Polisher for him at Black Bert to keep the negotiations going.

After you did Thais you can visit Black Bert and buy the items you need for the persons you said wrong to.

When you are finished, report back to Ongulf about your mission.

Chatlog
You: Hi
Ongulf: Hello.
You: Mission
Ongulf: You did an excellent job! With all this help Farmine will grow and prosper. While we put all available resources into building this base, I have another urgent mission for you.


Mission 6 - Days of doom


Talk to Ongulf to start your mission
Chatlog
You: Hi
Ongulf: Hello.
You: Mission
Ongulf: Our new friends, those primitive humans sent us a warning. According to them, the 'green men' of the plains plan an attack on the mountains. ...
Ongulf: Considering their expected number, there is no chance for us to beat them off. We might be able to hold our ground for a while, but without access to the surface and under constant attacks, we might have to abandon the base. ...
Ongulf: Now, I'm aware that you cannot stop an entire army by yourself, but desperate situations call for desperate measures. I ask you to find the leaders of the orcs and - well do something. ...
Ongulf: Scare them, bribe them, give them another target or whatever. As futile as it may sound: Try to talk to their leaders in some way and make them stop their attack plans. This is our only hope.

Now you will need to find a minotaur npc named Curos. You will find him in the middle of the new land, here:

Location Mooh'Tah Master


NPC Curos


Talk to him like this:
Chatlog
You: Hi
Curos: Be greeted blank skin.
You: Mission
Curos: You come here to ask us to spare your people? This land has no tolerance for the weak, we have it neither. If you want us to consider you as useful for us, you'll have to prove it in a test of strength and courage.
You: Prove
Curos: Strength and courage might gain you our respect. Time will tell if you have the honour to earn our trust.
You: Test
Curos: First we will test your strength and endurance. You'll have to face one of the most experienced Mooh'Tah masters. As you don't stand a chance to beat such an opponent, your test will be simply to survive. ...
Curos: Face him in a battle and survive for two minutes. If you do, we will be willing to assume that your are prepared for the life in these lands. Enter the ring of battle, close to my quarter. Return to me after you have passed this test.

Go up on the mountain west of you and enter the teleport.

Teleporter to Mooh'Tah Master


Once inside you will have to survive for 2 minutes agains a Mooh'Tah Master. You will not be able to kill him so you can give up on that right away. All you need to do is survive for 2 minutes. It is recomended that you just run around the whole room, avoiding it's beam. The Mooh'Tah can hit up to 500 with it's beam.

mooh'tah master


After 2 minutes you will get kicked from the room. Return to Curos and report about your task.

Chatlog
You: Hi
Curos: Be greeted blank skin.
You: Mission
Curos: We have seen that you can fight and survive. Yet, it will also need cleverness and courage to survive in these lands. We might see later if you've got what it takes. ...
Curos: However, I stand to my word - our hordes will spare your insignificant piece of rock for now. Time will tell if you are worthy living next to us. ...
Curos: Still, it will take years until we might consider you as an ally, but this is a start at least.

Return to Ongulf and report about your mission.

Chatlog
You: Hi
Ongulf: Hello.
You: Mission
Ongulf: Oh my. What a mess you have gotten yourself into. Well, at least you made it out alive. Whatever the value of a minotaur's promise might be, I guess that is the best we can get. ...
Ongulf: Of course all those revelations lead to new problems and a new mission for you.


Mission 7 - Messengers of peace


Talk to Ongulf to start your mission.

Chatlog
You: Hi
Ongulf: Hello.
You: Mission
Ongulf: Ooook. Now that we managed to keep those orcs and minotaurs at bay at least for a while, we learn that the real meanies over here are some lizardmen. Just great, isn't it?. ...
Ongulf: So you might already guess your next mission: Find a way to hold those lizards off. Find them, contact them, talk to them, scare them, bribe them, whatever. Just keep that snakes away if anyhow possible. ...
Ongulf: If the orcs are right, they are somewhere in or behind those mountains in the north. I doubt you can reason with them in any way, but you'll have to try for the sake of Farmine.

You have made peace with the Orcs, now it's time for the Lizards. You need to go to the "Dragonblaze Peaks", follow these maps to get there:

-maps needed-

You will face alot of the new Lizards, and take care because some of them are very strong.
Before going through the doors with blinking handles to the north, go to the small room right next to it, these is a chest there containing a Tome of Knowledge.
Go through the doors. Once you are in the middle of the room you will be captured by the Lizards.


Mission 8 - an offer you can't refuse


In the prison you can see a small parchment under a straw mat in the top left corner. Get it and read the instructions.
Once you are out of the prison keep going north. You will find a Lizard npc in the new room. Talk to the Lizard like this:

Chatlog
You: Hi
Ztiss: Be greeted my .. guezt
You: Offer
Ztiss: You are ztill a captive and your life is forfeit. Zere might be a way for you to ezcape if you agree to work for my mazter.
You: Work
Ztiss: Zere iz a great tournament of ztrengz each decade. It determinez ze granted privilegez for zertain individualz of power for ze comming decade. ...
Ztiss: My mazter wantz to zurprize hiz opponentz by an unexpected move. He will uze warriorz from ze outzide, zomeone zat no one can azzezz. ...
Ztiss: One of ziz warriorz could be you. Or you could ztay here and rot in ze dungeon. Are you interezted in ziz deal?
You: Yes
Ztiss: You are zmart for a zoftzkin, but before you begin to feel too zmart, you should know zat we will zeal our deal wiz you drinking a ztrong poizon zat will inevitably kill you if you want to trick me and not attend ze tournament. ...
Ztiss: Zo are you ready to drink ziz poizon here?
You: Yes
Ztiss: Excellent! Now you may leave ziz area zrough ze teleporter to ze norz. It will bring you to a hidden boat. Ziz boat will take you to ze tournament izle. ...
Ztiss: Zere you'll learn anyzing you need to know about ze great tournament.

Enter the teleport to leave the area, you are now standing before 2 teleports and some stairs. The teleports will take you back to Farmine and the stairs will take you to a whole new area with alot of creatures to hunt. A little bit north there is a protection zone area and a npc while can take you to the Isle of Strife for the arena.
You will need to have a partner for the arena though.


Mission 9 - Mortal combat


Now it's time for you to go to the Isle of Strife. Don't forget to bring alot of supplies, because you will be fighting in a tournament. This time you will also need a partner. I would recomend either a knight or pally + a mage who is using SDs all the time. The last boss has alot of hp and changes target alot. If you use invisible they wont change as often.

Go to Zao, and then go north till you meet a Lizard npc named Zurak.
Talk with him like this:
Chatlog
You: Hi
Zurak: Hurry before zzomeone will zee uzz.
You: Passage
Zurak: You want trip to Izzle of Zztrife?
You: Yes

Now you need to get to the top of the mountain. You will face all kinds of new strong lizards and a few Draken Warmasters. Don't forget to take the Tome of Knowledge from the chect to the left on the top of the mountain.
Find Chrak and talk to him like this:

Chatlog
You: Hi
Chrak: Greetingz, competitor.
You: Battle
Chrak: Zo you want to enter ze arena, you know ze rulez and zat zere will be no ozer option zan deaz or victory?
You: Yes

Time for the arena. Be well prepared. Go to the north and stand next to your partner and pull the switch.
If you are a mage it is best to use manashield and invisible. Stand a few squares away and keep shooting SDs. On one of the bosses you can't use SDs. As a sorcerer - keep using energy wave!
As a paladin, you should either try to block diagonal or shoot assassin stars. And as a knight you need to keep blocking, using your challenge spell all the time because they change target alot and keep healing. The bosses will spawn in 6 waves, 2 bosses everytime. Then it's time for the last one who spawns pretty fast after the last wave so make sure you kill fast! He has alot of hp and can do alot of damage. After killing the last boss you will be teleported to a room to get your rewards. There are 3 chests in this room, each containing some small rewards. First one, a backpack with a mastermind potion, a bersek potion and a bullseye potion. Second one contains 2 gold ingots and the third one contains a piggy bank. If you go north of the chests and use the statue you will get your outfit. After this go back and report to Chrak.

Here is a movie of Angel Josephine and Eteronz fighting in the tournament:


Chatlog
You: Hi
Chrak: Greetingz, competitor.
You: Mission
Chrak: You have done ze impozzible and beaten ze champion. Your mazter will be pleazed. Hereby I cleanze ze poizon from your body. You are now allowed to leave. ...
Chrak: For now ze mazter will zee zat you and your alliez are zpared of ze wraz of ze dragon emperor az you are unimportant for hiz goalz. ...
Chrak: You may crawl back to your alliez and warn zem of ze gloriouz might of ze dragon emperor and hiz minionz.


Mission 10 - New horizons


Talk to Ongulf about your mission:

Chatlog
You: Hi
Ongulf: Hello.
You: Mission
Ongulf: Oh, my! That sounds like a real mess. For now this dragon empire seems otherwise engaged, but we will be on guard thanks to you my friend. We will continue to fortify the base. ...
Ongulf: This leaves not much to do for you down here. I recommend you continue to explore this strange new land. ...
Ongulf: I'm pretty sure there are several opportunities at hand for an adventurer like you. ...
Ongulf: Perhaps you can help the primitives you encountered. Who knows, maybe even those minotaurs give you a chance to fortify this fragile peace between us. ...
Ongulf: Even some of the people here in the base might offer you some tasks sooner or later. If you prefer, you can also do some exploring, hunting and good ol' plundering on your own of course. ...
Ongulf: This new land is yours to be taken, so to say. Go out and make your fortune! With Farmine you have always a safe haven to return to. ...
Ongulf: Oh and one last thing: We convinced a carpet pilot to join us here. You'll find him on top of our lift in the mountains. I think he can offer you fast access to some cities back home.

You will recieve 8000 experience for this and now the Sage north of Ongulf accepts your Tomes Of Knowledge.

Enjoy your new outfit and rewards!