Pits of Inferno Quest
Written by B@rt| Type: | Regular quest |
| Level required: | 80 |
| Location: | Venore |
| Premium: | Yes |
| Reward: | 100 Platinum Coins, Soft Boots, Backpack of Holding, 10x charged Ultimate Healing Rune, 10x charged Sudden Death Rune, 50x charged Explosion Rune, 50x charged Heavy Magic Missile Rune, Stuffed Dragon, Frozen Starlight and 1 of these 3: Arbalest, Arcane Staff, Avenger |
| Duration: | Long (> 2 hours) |
| Notes: | Before the lvl 80 door, there is also a small quest with this reward: Ceremonial Ankh, Death Ring, Life Ring, 3 Orichalcum Pearls, 5 White Pearls, 2 Soul Orbs, 11 Platinum Coins, 2 Sudden Death Rune's, 3 Ultimate Healing Rune's, Blank Rune and a Great Mana Potion. |
Required items
| Pic | Item | Amount | Loot from |
|---|---|---|---|
| Blood | 1 | ||
| Destroy Field Rune | 1 | ||
| Holy Tible | 1 | ||
| Key 3700 | 1 | ||
| Oil | 1 | ||
| Pick | 1 | Chakoya Toolshaper, Dwarf, Dwarf Soldier | |
| Shovel | 1 | Dwarf, Dwarf Soldier, General Murius, Horned Fox, Minotaur |
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Quest guide
| This is the most hard quest in tibia apart from the Annihilator. Make sure you have a big and strong team, but most important, an organized team, you really have to listen to the leaders or it will only take longer to complete. Entering the Pits of Inferno The real start of this quest is getting the key you will need in the end, the key can be found south of Venore, in the Beholder hole: Map Down this hole there are 2 ghouls and 2 Beholders, and a chest, in the chest you will find key 3700. Next you need to get the holy Tible, it can be found south in the Plains of Havoc, in a cave next to the Knightwatch tower. Map Screenshot Now you are ready to go to the Pits of inferno, go to the house of Necromant, open 1 of the holes around it using your destroy field and shovel. You can find the house of Necromant here: Map Go down, some ghouls, skeletons and demon skeletons are here, use your pick in the north west corner in this room: Map Go down, there is a big room and a white tomb stone to the left, use your vial of blood on it to get further. You get teleported to a place with a magic wall to the north, walk to it, thanks to your holy Tible you will get send to the other side of it, go passed the lvl 35 door thats to the right there. Go down the hole, there is a broken bridge and a lever, pour the oil over it and pull the lever, now the bridge will be repaired, the next room is filled with lava, use your pick on the big stone thats blocking the water. Once you did this the lava will dissappear and you can enter the Dragonlord lair of the Pits of Inferno, follow this map, you will encounter several Dragon Lords. Map The next step is the vocation rooms. The Vocation Rooms The next room exists of 4 passages filled with purple flames and 1 hallway blocked by fire walls. each path leads to a small room with 3 PoI creatures inside. The south room is the sorcerer's room, it contains 2 Nightmares and 1 Spectre. The south east room is the paladin's room, it contains 2 Nightmares and 1 Spectre. The north room is the knight's room, it contains 1 Diabolic Imp, 1 Nightmare, 1 Spectre. The north east room is the druid's room, it contains 2 Diabolic Imps and 1 Spectre. If you walk the wrong path the purple flames will kill you! In each room is a switch that must be pulled to make the fire walls dissapear, do this and continue to the next room. The Switches This is probably the most annoying and most time consuming part of the whole quest, here's what you got to do, there are 16 switches in this area, that must be pulled in the correct order, the place is completely filled with all kinds of creatures, Hellfire Fighters, Diabolic Imps, Destroyers, Spectre's, Plaguesmiths, Defilers, Demon Skeletons and Lost souls. ![]() Screenshot NOTE: The switches are not based on time, they just need to be pulled in the correct order, but once the last switch is pulled, you have 15 minutes to go passed the stones. Map -5 floor Map -6 floor Map -7 floor Map -8 floor Once all the 16 switches are pulled, the stones at the entrance of this room will dissapear, let the team leaders go in first, there is a ladder behind the stones. Go up the ladder, there will be several Blightwalkers, kill these. The stairs and the Maze In the room with the Blighwalkers, are many switches, but all of these levers are useless, like you can read in a book found in a dead body in this room: look at the 4 and ignore the 2 end the 7 with 5 in mind value of 6 is 9 explain the second of 4 run past the 7 substract 10 use the northeast first see the colors change errors are red look what changes expect no mercy six times 10 stupidity is red. Each first letter of these sentences make: LEVERSUSELESS. Go to the north, let some people block the blightwalker room. Go down the hole, there is a big room here, filled with Nightmares, Dark Torturers, Diabolic Imps, Demons, Defilers, Plaguesmiths, Firedevils and Hellfire Fighters. Most of the switches are useless, but there is 1 switchplate that makes a stair appear in the blightwalker room. place 1 person on this switch, and let some others go up the stairs that appeared, watch out though, in this room up the stairs are some Betrayed Wraiths. Once at least 1 person went up the stairs, everybody must get roped up by that person. Once that is done, go up again. Here the maze starts. It's a very complicated maze with hidden teleports, but dont worry, there are no creatures here. Map Follow this map exactly as shown, every sqm, do not go into any corner's unless shown so in the map! Start from the 1, then the 1 to 2, then 2 to 3 and so on. but note: at number 3 you wont get teleported, but there is a firefield, and under that firefield is a rope hole, rope up here and go to the north hole, you will end up at the road 3 to 4. Once you arrived at the end of the map, remove the energy field with a destroy field rune and use a pick, down the hole are 3 hellfire fighters and lots of magic/plague/flame throwers. The best way would be to rope the hellfire fighters. Once you killed them go down the hole, there is a ladder behind a big stone, there is a switch to the north of this room, pull it to make the stone dissapear, it dissapears for about 1 minute, so the player pulling the switch must stay there for some time. The next part is easy, as you can see in the maze map, there is a bridge with some switches, once you step on 1 of these, you will fall down in a small island covered with lava and a fire field, under the firefield is a rope hole, go up, and take the south hole. Here is the level 80 door, in the dead skeleton you can find the first bit of quest loot: Ceremonial Ankh, Death Ring, Life Ring, 3 Orichalcum Pearls, 5 White Pearls, 2 Soul Orbs, 11 Platinum Coins, 2 Sudden Death Rune's, 3 Ultimate Healing Rune's, Blank Rune and a Manafluid. Behind the lvl 80 door are 2 nightmares and a phantasm, kill these and go down the stairs, the next step is to walk north, you get teleported to the seal room, watch out, the place where you get teleported has 2 hellfire fighters and 2 flame throwers. Kill these and let the rest of the team come. The Seal Room The seal room contains 3 Betrayed Wraiths, 2 Phantasms, 1 Hand of Cursed Fate, 2 Plaguesmith and 2 Blightwalkers. Now, line up the shooters and blockers, 1 blocker must lure the creatures into the passage and kill them there. Screenshot This is how the seal room looks like Screenshot ALWAYS HAVE PEOPLE BLOCK THIS ROOM! Order of seals, starting from south-west: 1. Verminor, the Plaguelord 2. Infernatil, the incendiary of hell 3. Taferiel, the Misstres of the Damned 4. Apocalypse, total destruction 5. Pumin, the Lord of Despair 6. Bazir, the great deceiver, lord of the lies 7. Ashfalor, the right hand of Urgith. The general of the undead hordes The Seals Apocalypse's seal Creatures to face, ordered from hard to weak: Juggernaut, Demon, Fury, Destroyer Possible boss: Massacre Entrance spawn: Screenshot The juggernauts are easy if you have a decent blocker, the furies are the ones you should look out for, they aren't really strong, but they got lots of wave attacks that can do a fair amount of damage to the shooters. The blocker has to block the creatures on the bridge untill all is dead. Screenshot Follow this map to the throne. Map Step on it twice to break the seal. Ashfalor's seal Creatures to face, ordered from hard to weak: Undead Dragon, Demon, Liche, Bonebeast Possible boss: Dracola Entrance spawn: Screenshot There are 2 undead dragons only a few sqm to the south of that, they will probably come as well, be prepared for this! This seal will take shortest, there is only a small walk, this is the map. Map In the last room there are several Demons, Liches and Undead Dragons, the blocker must lure these and kill them at the beginning of the small passage. Like all other seals, step on the throne twice to break the seal. Bazir's seal Creatures to face, ordered from hard to weak: Demon, Phantasm, Nightmare, Demon (Goblin) Possible boss: Countess Sorrow Entrance spawn: Screenshot This seal is absolutely filled with phantasms, nightmares, goblin demons and real demons, but in fact, it's a pretty easy seal, there is a trick to let just a small team kill everything, and the other team gets roped to the place they have to be. Watch out, in some spawns are only demon goblins, but sometimes a real demon walks between them! let the small cleaning team follow these maps, follow them on the number (1, 2, 3...). Map Map Map There are all kinds of creatures in this seal, demons, phantasms, nightmares, and perhaps the Countess Sorrow. when the small team arrives at number 12. 1 must go to the west hole and rope the big team that has to wait at the start of the seal. Screenshot The blacked square is the one where you should stand on to get roped. Screenshot Roping the players up from the spot on the last screenshot. Go up to the room marked in the maps as Last. but watch out, dont go up the rope hole! You must pull a switch in the south of the room that can only be seen from the spot shown in the screenshot, pull it to make the teleporter appear. Screenshot The next step is to go into the teleport that appearred. The next room you appear in has 10k in it, walk to it and before you will be able to grab it you get teleported to the next room. Screenshot The next room is nothing special, just walk to the north-west, go up the stairs and then go to the teleporter to the east. Screenshot Now you get send to a red throne room, walk to the chest and open it to get to the next room. this room is a blue throne room, go to the south blue tapestry on the west and pull it aside. Screenshot Screenshot In this green throne room you get teleported too, is the throne of Bazir, step on it twice and you have broken the seal. Screenshot Screenshot In order to return to the seal room go to the west knight statue and use it, but beware, if your team hasnt been blocking the respawn there, there will be full spawn and you will most likely die! Infernatil's seal Creatures to face, ordered from hard to weak: Hellhound, Hellfire Fighter, Demon Possible boss: The Imperor Entrance spawn: Screenshot This is probably one of the hardest seal, the hellhounds come in numbers of 2 to 4 and sometimes with a hellfire fighter, walk very slowly and keep respawn blockers in such a way that every sqm is blocked. The blockers should make sure that the hellhounds aren't looking towards the shooters, 1 wave is enough to whipe out several lvl 80 team members. Also, watch out with luring too much, especially with this seal, this is extremely fatel. Screenshot There is only 1 road to follow, but here is a map. Map In the last part, you must pull a switch to make a bridge appear to the throne, you can find the switch in the south east corner of the room. Screenshot Screenshot Pumin's seal Creatures to face, ordered from hard to weak: Hand of the Cursed Fate, Demon, Betrayed Wraith, Spectre Possible boss: The Handmaiden Entrance spawn: Screenshot NOTE: this isn't the entrance spawn from the seal room, but the entrance spawn once you've spoken to all the dead bureaucrats. This is the most annoying seal there is, make absolutely sure you have a decent organisation here, otherwise it will all become a push-war. The first thing you gotta do here, is talk with dead bureacrats, you need to get forms(you dont really get a form in the shape of an item) and show these to the others, there are a total of 4 dead bureaucrats. The first conversation you need to make is with the first dead bureacrat (the one nearest at the teleport).
Now go to the fourth bureaucrat, he is the one most to the north.
Now go to the third bureaucrat, logically, he is the one right below the fourth.
Now go back to the first to get form 411!
Time to go to the second bureaucrat, amazingly, its the one above the first.
Congratulations! You finally got a form, now you can start getting the other forms to get permission to actually do the seal! So go get form 411 at the first bureaucrat.
Now you got form 411, be very happy with this, because now you can get form 145! Go get it at the third bureaucrat
With form 145 you can get form 356! The fourth bureaucrat will provide you with this.
form 356, the last one you need, you are almost officially permitted to the pumin seal! Go to the first bureaucrat.
NOTE: these chatlogs are based on a female master sorcerer, when you are a male or have a different vocation, he will reply differently, but this doesn't matter for the quest, the replies remain the same. The teleport to the actual seal can be found to the north of the dead bureaucrat's room. The room is a complete invisible maze, you cannot see the walls, but you can on your mini map, here is the map you must follow: Map Try not to lure too much, it's very hard to avoid the waves of creatures because of the invisible walls. Screenshot The throne is totally at the north, step on it twice. Screenshot Taferiel's seal Creatures to face, ordered from hard to weak: Dark Torturer, Demon, Lost Soul, Banshee Possible boss: Mr. Punish Entrance spawn: Screenshot In this seal all you have to do is walk to the throne, but the way there is hard, the respawn is very fast, so make sure you place respawn blockers in every room, the best way for the blockers to block the creatures would be to block the creatures in the passages between each room, so only 2 creatures can melee. Screenshot Follow this map to the throne, step on it twice to break the seal. Map Verminor's seal Creatures to face, ordered from hard to weak: Son of Verminor, Plaguesmith, Blightwalker, Defiler Possible boss: The Plasmother Entrance spawn: Screenshot This seal has no special things to do, all you have to do is walk and kill. But remember, always have respawn blockers! There is 1 trap though, at the end you have to walk on the swamp. Screenshot Follow this map Map Make sure to have room for the people to stand on the thrones, this may be hard to accomplish in non-pvp worlds. Screenshot To go back to the seal room, you have to walk back to the entrance of this seal. Make sure you have respawn blockers in it though. The Reward Room If you have managed to complete all the 7 seals of the Pits of Inferno, stepped 2 times on every throne, you may pass the electrifiec fields to the north of the seal room and enter the teleport Map The room you get teleported too has spikes, not all that lethal, they hit about 20-60. Screenshot walk passed them and go to the door, the first door is unlocked, the second door needs key 3700 to be opened. There is also an NPC here, a Ghostly Sage, not much is known about him, but he wants a god flower. It is unknown what happens if you give him one. So, perhaps give it a shot. NOTE: tibiacity is not responsible if the NPC kills you for bringing him a god flower! Screenshot To get the rewards enter the south teleport, to visit the excalibug, go to the north and follow the passage. Screenshot Enjoy your loot! Quest MovieHere is a movie of a team doing the quest, note, the movie starts from the seals. |





































