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Creatures:


Merlkin
Hit points230
Experience points145

Merlkin

Even a few of the ape people are able to command some kind of strange magic. It is hard to say which role the Merlkins play in the ape society, but they are probably described best as some kind of primitive witch doctors. It is another mystery how those primitives were able to develop any kind of magic at all, but considering the fact that those apes raid the human settlements to steal their tools, it is very likely that they have also stolen their knowledge about magic. Their ability to wield magic hints at a greater intelligence than that of their cousins with whom they seem to live in an uneasy peace. Animosities between the different breeds have been reported, so it is unlikely that the Merlkin are a kind of elite among the apes. Still they work together with the other ape races and their strange magic combined with the skills of the others form very effective attack forces.

Hit points:230
Experience points:145
Exp/HP ratio:0.63
Attacks:Physical damage Physical damage
Energy Energy
Fire Fire
Special abilities:Poison Poison
Self-healing Self-healing
Weaknesses:Death Death
Ice Ice
Strengths:Energy Energy
Fire Fire
Holy Holy
Immunities:Invisibility Invisibility
Sounds:Ugh! Ugh! Ugh!
Holy banana!
Chakka! Chakka!
Loot:Gold, Banana, Orange, Wand Of Decay, Magic Light Wand, Ape Fur, Small Amethyst, Banana Staff, Mana Potion

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